BETWEEN VR WORLDS & SPIRALUS

Game Engine VS Cinematic Realism

Between VR Worlds

Unity Game Engine 6DoF = 6 Degrees of Freedom

you are encouraged to walk around in the environment, discover clues, paths, doors, objects, scenarios, characters

Alien Outpost : There's been a tragedy at an archaeological dig on one of Saturn's moons...
Your crew's missing, Comms are down, Fuel cells dying, NAV Systems need rebooting...
Will you survive long enough to meet the next launch window back to Earth?

 

Four Sci-Fi VR Environments made in UNITY to walk around in.. no hand controllers... simply walk

A prototype new narrative system - a "walking book".. You hear the story as you explore the world

Wireless headset streaming from laptop = 20+m of freedom in all directions - limited only by your lounge

"Adaptive Frontier" integration will let the VR environments unfold within the confines of the play space - but feel infinite...

minimum 4m x 4m space - 10m x 10m+ recommended..

full scale prototype in production due Feb 2020

 

SPIRALUS

From the SUBLIME to the MACABRE ....... Psych / Horror / Thriller Montages by Ed Davis ___ [ 3D VR 180 ]

Shot on new K2-Pro prototype, High-res, high frame rate VR180 camera = Cinematic realism

previously...

 

Wgtn Finalist 48hr Film Comp 2018

SPIRALUS.....THE DOOR......PSYLENT NIGHT......AFRICAN MASK SOLOS......DARK MATTER

 

 

 

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