LUNAR DETOUR BETA TESTING PHASE

Play-thru / Beta-testing at Massey Film Studies Dept



Play-thru / Beta-testing at VUW Psych VR-Tilt Lab



LUNAR DETOUR SCREEN GRABS

Beta-testing at NZ Game Dev Conference
Sep 26,27, 2025 Takina Wellington...


LUNAR DETOUR... A Cinematic VR + Motion Sim Adventure ~ 7+ Minutes

Beta-testing at NZ Game Dev Conference, September 26,27 - 2025
Showed ~50 people over the 2 days of the conference

Each scene involves a bit of walk-about exploration with a different motion-sim vehicle to ride on
- uses intuitive controller-less hand-tracking for interaction with buttons and objects


1. LUNAR LANDER

- get shook by the turbulence of stabiliser jets / tilt maneuvering / final touchdown on the moon
- After landing get up and walk around inside the craft 
- find the elevator button down to the Moon’s surface
- walk around the ships rockets / undercarriage
- find the button to deploy the Mechwalker

2. MECHWALKER ROBOT RIDE

- Take a seat on the crouched Mechwalker 
- activate "Stand up"
- go striding around on the moon using the 6d mouse controller built into the armrest
- activate 3 strategic mech-leaps to get over craters
- find the Moonbase elevator entry point
- take the elevator to Basement3
- walk around the corridor - peering into the different rooms (no security access)
- sleeping pods, endless corridor to latrines, grow room with hemp experiments
- find the LUCIDECK (Holodeck) workstation
- activate the NZ native bush environment
- activate the helicopter

3. HELICOPTER FLIGHT-SIM (vr in vr)

- climb into the helicopter
- activate the rotors
- fly up and around a NZ native bush river valley (Karapoti near Upper Hutt)



MILESTONES… June - September 2025 (2 person dev team)

☑ Realistic native bush simulation working in VR

- able to walk around in a convincingly realistic 3d environment mapped from a real place using latest techniques in computer graphics and photogrammetry “Gaussian Splatting”

☑ Virtual hand-tracking scripts for virtual buttons = no more handheld controllers!

☑ player and environment position tracking is extremely reliable

- the play space remains consistently locked so players can walk in the virtual space and climb on off the real tilt-chair

☑☑☑ Lunar Lander + Mechwalker + Helicopter flight sim control scripts for driving, recording and playback

- giving convincingly realistic shakes and shimmies to the passenger in sync with the visuals

☑ Incorporated all seated sims into virtual play space (2.4m x 2.4m) with central sim-chair position and roaming space all around

- for exploring and interacting with virtual buttons, navigating elevators / doorways - free roaming… ideally should be 4m x 4m or bigger

☑ Custom built numerous cg assets and environments, music and ambient sound fx

Next iteration: players will be able to back-track all the way to the lunar landing site, fix it and return to Earth

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OBSERVATIONS… after NZ Game Dev Conference - Sep26,27 - 2025

 

NZGDC double booth: VUW Psych + Lucidtripper


VR Tilt-Lab: FPV 360 Drone + Motion-sim scenic flights in VR
Showed 90+ people over the 2 days (5min +- onboarding)

Seated FPV Drone flight-seeing experience... Also by Ed

Pack-out